Army Directive 09-1501

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Army Directive 09-1501 was issued 30 October 2015 under the authority of the Marshal of the Army. It is a message detailing the specifics of the Marksmanship awards program for the RMA

To: All Officers and Enlisted in the Royal Manticoran Army
From: Karstadt Sea
Re: Marksmanship Program (Army Directive 09-1501)

The following Army Directive details the implementation of the Royal Manticoran Army Marksmanship award system. The intent of this system is to encourage comradery within our ranks and to provide incentives to demonstrate the values of our organization. For many members, gaming is an important part of what brings them into our group. This program seeks to enhance our enjoyment and provide opportunities to shine. The administration of the RMA Marksmanship Program shall be the responsibility of each Post Commander who will submit all records to the ODCSPERS at an interval determined by the RMA High Command. The ODCSPERS shall be responsible for ensuring that records are complete and made available to Commanders and Soldiers as needed. The COMKR1MA shall be responsible for establishing a timely vetting process (No more than two weeks) by which games/activities will be added to appropriate marksmanship award categories. The COMKR1MA shall be responsible for maintaining lists of approved games/activities and providing access to these lists for the membership. Once a game or activity has been added to the list, points may then be added regarding said game. The ODCSLOG shall be responsible for coordinating with BUSUP to acquire the appropriate badges and bars so that Soldiers may purchase them in accordance with the award of said badges.

Rules:

  • For all games there must be a non-participating tRMN member to verify/witness for the game to count toward points except in cases where three or more members are participating in the same activity/game. If two TRMN/RMA members are playing a 2-Person game together, a third member must be present to verify/witness. For the purposes of online activities/games, participants in the game count toward this rule.
    • For example: At a Magic: The Gathering tournament where each game is two players, if two TRMN/RMA members are playing, a third nonparticipant must verify/witness. If the Magic: the Gathering tournament revolves around games of 2-Headed Giant, then as long as three or more TRMN/RMA members are playing in the same game they need no nonparticipating member to verify/witness.
  • Game categories are meant to be inclusive rather than exclusive. That is to say that many games may fall into multiple categories. Once a game is submitted and approved for a given category, points may be earned toward the achievement of the requisite award. At no time may a game/activity count toward multiple weapon types.
  • Games of chance = good. Gambling = bad. Ergo, gambling is not and will not be an acceptable activity by which to earn points towards a weapons badge. Exceptions may be approved by the high command for charity gambling nights designed to raise money for an approved cause.
  • With the exception of the Marksman Level, a TRMN/RMA member may not earn more than a quarter of the points necessary to earn the next level of any given badge in any given sitting or game period. A sitting or game period shall be defined as any contiguous period of play or lengthy event where play is relatively non-stop.
  • For online games and personnel that are unable to physically meet other TRMN/RMA members (e.g. single person bivouacs and deployed soldiers IRL), High Command may wave the requirement for the presence of the nonparticipating TRMN/RMA member but must establish a system by which to verify their points on an individual basis such as screen shots
  • At no time (here or in the future) will actual weapons usage or skill with real-life firearms be considered an acceptable activity towards earning a marksmanship award.


The weapons/categories are as follows: Grenade, Disruptor, Pistol, Rifle, Flechette Gun, Grenade Launcher, Tribarrel, Plasma Carbine, and Plasma Rifle.

Figure 1
Marksman Sharpshooter Expert High Expert
5 100 200 600

Each weapon has four levels: Marksman, Sharpshooter, Expert and High Expert. In order to earn the appropriate level in a given weapon, a member must earn points adding up to the given level shown in Figure 1. Members earn points by participating in approved activities/games in the following manner:

For each hour a member earns 1 point for participation which is then multiplied by a series of multipliers to determine points earned toward the marksmanship badge. In this manner, a number of factors, such as winning and group participation, are factored in to earning a marksmanship badge.

The basic structure of scoring is (time spent playing) x (number of TRMN/RMA participants over 2 not to exceed 5) + (Wins).

Example 1: Private Joe Snuffy attends his Bivouac’s monthly meeting and plays S.I.T.S. with 4 other members for 3 hours. The game is essentially last man standing and Private Snuffy is lucky enough to have the least damaged ship at the end of play. 5 players (including Private Snuffy) played the game so 5 – 2 = 3. 3 * 3 = 9. Because he won the game, PVT Snuffy also earns an additional 1 point for a total of 10 points. Since this is his first night playing he’s earned his Marksman badge in the Pistol category and has 40 points to go to earn Sharpshooter.

Example 2: Sergeant Needs Badges is on the RMA World of Tanks team and is working on earning his High Expert Badge in Plasma Carbine. Before playing he had accrued 474 points Yesterday, he and some friends (one of which was in the TRMN) played for 6 hours in the hopes of finally earning the badge. Over the course of this time 4 other TRMN members participate besides Sergeant Badges and his friend. There were 4 tRMN members besides him and his buddy so that adds a multiplier of 4, 6 x 4 = 24. Only games where individuals can win count toward the win bonus so he doesn’t get to add the number of games that he was on a winning team so he earns a total of 12 points for the day. His marathon brought him to 498 points total. He has 2 points left before he earns his high expert.

Figure 2
Weapon Description/Criteria
Grenade Party Games / Casual Games

A game that qualifies for the Grenade category is designed to be played as a casual entertainment at a party-style gathering. These games will typically include six or more players, and be simple card or dice games, sometimes with simple boards or other play aids. Casual games require very little setup, and are often humorous or lighthearted in theme.

BGG Keywords Often Associated with Grenade Category: Card Game, Party Game, Trivia, Word-Game, Humor, Music, Real-Time.

EXAMPLES:

  • Cards Against Humanity
  • Munchkin (Multiple Versions)
  • Scene-It! (Multiple Versions)
  • Twister
  • Zombie Dice
Disruptor Family Games / Traditional Non-genre, non-wargames.

Disruptor games are found on nearly every family game shelf. These games can be children’s games – Chutes & Ladders, Operation, and Mouse Trap – or adult games like Monopoly, Scrabble or Milles Bornes. If the game is a children’s game (suggested age of 12 or less) or a mass-market family game it belongs in this category. Most games by mass manufacturers like Milton Bradley would belong here. These games are usually a bit more involved than a party game, and take a bit more attention than a party game would, because of more complex rules or the normal attention span of the children demographic. These games tend to be lighter in rules and subject matter than those found in any other category save Grenade.

BGG Keywords Often Associated with Disruptor Category: Children’s Game

EXAMPLES:

  • Monopoly
  • Chutes and Ladders
  • Clue
Flechette Gun Tactical Level Board Games, CCGs and Deckbuilding Games

These games are board games in which the players control a single person or a small group of people. Combat may occur, but it is not the focus of the game. These games also do not typically have the sort of individual unit detail as a wargame, with more abstraction in the game design. For example, both X-Wing and Battlestar Galactica handle space fighter combat. In X-Wing each fighter’s precise movement and distance are the focus of the game, in Galactica the fighter’s locations are generalized and their maneuvers are abstracted. This latter style of game design is appropriate to Flechette Gun, not Pistol.

BGG Keywords Often Associated with Flechette Gun Category: Various, but Wargame is a clue the game goes in Pistol or Rifle.

EXAMPLES:

  • Firefly
  • Battlestar Galactica
  • Dwarven Dig
  • Dungeons & Dragons Adventure System Games (Multiple)
Pistol Aerospace/Naval Wargames

The Pistol category covers all war games, board or miniature, which have subject matter primarily dealing with terrestrial navies, space navies and aircraft. This category is identical to the Pistol category in the Navy marksmanship program, and a list of approved games that apply to both systems can be found there.

BGG Keywords Often Associated with Pistol Category: Wargame, Aviation/Flight, Miniatures, Nautical, Pirates.

EXAMPLES:

  • Ace of Aces
  • Broadsides & Boarding Parties
  • Crimson Skies
  • Saganami Island Tactical Simulator
  • Star Frontiers : Knight Hawks
  • Star Wars : Armada
  • X-Wing
Rifle Ground-based Wargames

The Rifle category covers all war games, board or miniature, which have subject matter primarily dealing with ground combat. This category is identical to the Rifle category in the Navy Marksmanship program, and a list of approved games that apply to both systems can be found there.

BGG Keywords Often Associated with Rifle Category: Wargame, Any Specific War, Miniatures

EXAMPLES:

  • Axis & Allies
  • Melee / Wizard
  • Battletech
  • Star Wars : Imperial Assault
Grenade Launcher Roleplaying Games

All Roleplaying Games, or RPGs, fall under the Grenade Launcher category. Most RPGs will self-identify as such on the box or cover. The category also covers live-action RPGs, or LARPS. Role-playing games are categorized as games in which each player takes on a single persona and attempts to portray that character verbally or actively to collaboratively tell a story. The most famous game of this category is Dungeons & Dragons, but myriad games with many themes exist.

BGG Keywords Often Associated with Grenade Launcher Category: These games will be found on BGG’s sister site, RPG Geek.

EXAMPLES:

  • Dungeons & Dragons
  • Shadowrun
  • Savage Worlds
  • Marvel Superheroes
  • Boot Hill
  • RIFTS
Tribarrel Strategic Level Board Games

Tribarrel games are board games in which the players control a large number of units across a wide area. Combat may occur, but it is not the focus of the game. These games typically involve a large amount of abstraction, and deal much more with diplomacy or economics than warfare. Games that are continental, global, or even interstellar in nature would be classified as Tribarrel games.

BGG Keywords Often Associated with Tribarrel Category: Various including Strategy Game, Political and Economic, but Wargame is a clue the game goes in Pistol or Rifle.

EXAMPLES:

  • Pandemic
  • Cosmic Encounter
  • Twilight Imperium
Plasma Carbine Tactical Multiplayer Computer Games

Plasma Carbine games are electronic, video or computer games that cover tactical subject matter. Vintage arcade and console games as well as pinball and other coin-op attractions fall under the Plasma Carbine category by default in most cases. Only games of this vintage that are explicitly strategic in theme, such as The Blue and The Gray or Nobunaga’s Ambition are not included under this heading.

Tactical multiplayer games, and single-player games organized into a game day or tournament give credit toward the Plasma Carbine qualification.

EXAMPLES:

  • Rock Band
  • Sid Meier’s Gettysburg!
  • World of Tanks
  • Neverwinter Nights
  • Shadowrun Returns
  • Artemis Starship Bridge Simulator
Plasma Rifle Strategic Multiplayer Computer Games

Computer or Video Games of a strategic theme are included in the Plasma Rifle category. Empire-spanning games or recreations of World Wars in electronic format would fit here. These games are almost always inherently multiplayer in nature, though exceptions may exist. When these exceptions occur, the games could still qualify if a Game Day or tournament situation is organized.

EXAMPLES:

  • Sid Meier’s Civilization
  • Master of Orion Series
  • Star Wars: Rebellion
  • Defender of the Crown

Definitions

Children’s Game – Children’s Games are typically simple in rules and presentation, using themes and art that appeal to children. For the purposes of game taxonomy, if the suggested age range does not exceed 12 years, the game is a children’s game.

Game Master/instructor – A Game Master/Instructor is a player whose job is to plan and execute a roleplaying game or any other game that requires scenario design and moderated play, or a player who is functioning in an instructional capacity showing players rules, strategies and tactics for a given game. For the purposes of this program, this person will receive play credit for a game even if their sole contribution is instruction and they do not themselves play; their efforts allow more TRMN personnel to enjoy new or unfamiliar games.

Live-Action Game – Any game that requires the participants to physically move through a multi-area play zone, acting out or conducting simulated combat as their own playing piece. This is sometimes, but not always a role-playing activity. A fantasy LARP would qualify here, as would paintball or laser tag.

Multi-Player – For the purposes of this taxonomy, games can only be counted if they are being played in a multi-player environment. A player who is not interacting with anyone is not engaging in multiplayer play, and would therefore not be earning credits in this program. A player who is interacting with other players via the Internet or other communicative remote method is engaging in multiplayer play. Players taking turns at a single-player game as part of an organized gaming day or tournament earn credit for multi-player play.

Roleplaying Game – RPGs typically involve each player taking the role of a single character, though some to allow multiple characters per player. In many cases, an RPG requires no actual game board or play surface, with all the action occurring in the minds of the participants. RPGs require one or more Game Masters, and in recent games the duties of the GM are sometimes rotated among the players. The easiest way to identify a roleplaying game is that they normally identify themselves as such, or as "storytelling games."

Strategic – A game that focuses thematically or practically on large groups in multiple areas or battlefields is considered strategic. A good example of a strategic scale game would be Axis & Allies or Settlers of Cataan. Board Game Geek recognizes the operational scale between Strategic and Tactical. For the purposes of RMA game taxonomy, Operational-scale games will be grouped under the Strategic heading.

Tactical - A game that focuses thematically or practically on a single actor or small group per player. A tactical game might involve one person travelling through the game of Life and accumulating a family, or managing the staff at a pizza restaurant, or operating a squad or platoon-sized unit in a war game. For the purposes of these classifications, Tactical games involve small groups and single fields of play or battlefields. Sim City would be tactical, Civilization would not. A company-on-company Battletech game is tactical, a game of Succession Wars is not. Board Game Geek recognizes the operational scale between Strategic and Tactical. For the purposes of RMA game taxonomy, Operational-scale games will be grouped under the Strategic heading.

Video Game – A Video Game is any game that requires an arcade cabinet, console or computer to play. This includes handheld consoles.

Wargame – For the purposes of this game taxonomy, a Wargame is a game whose theme is linked to combat, though it may include economy and politics as well. The field of play is likely to be a system of hexes or squares, or a tabletop with model terrain. Wargames typically lack the linear progression of a board game – IE, players can choose to move a piece in multiple directions, not simply along a track leading to the end of the game.

Game Taxonomy Questionnaire

Installation OCs, please use this questionnaire to make a determination as to where a game or activity might fit into the points scheme. Please remember that, until a game is added to the rolls at the KR1MA, no one can earn points using said game or activity. Please ensure that you coordinate with the COMKR1MA to submit any games not yet included on the weapon listings.

  1. Does the game require physical movement in a larger area than a single room?
    1. YES – This is a live-action game, and is classified under Grenade Launcher
    2. NO – Continue below.
  2. Does the game require primarily electronic equipment such as an arcade cabinet, pinball table, video game console, PC or tablet?
    1. YES – If the game is an arcade, pinball, or cartridge-era console game, it falls under Plasma Carbine.
    2. YES – If the theme of the game would qualify under the Strategic definition, the game falls under Plasma Rifle.
    3. YES – If the game does not qualify under 2.1 or 2.2, it falls under Plasma Carbine.
    4. NO – Continue Below.
  3. Is the game by title or by Board Game Geek / RPG Geek definition a Roleplaying Game?
    1. YES – The game falls under Grenade Launcher.
    2. NO – Continue below.
  4. Is the game by title or by Board Game Geek / RPG Geek definition a Wargame?
    1. YES – If the game is by theme or BGG definition concerned primarily with maritime combat, air combat, aerospace combat, or space combat it falls under Pistol.
    2. YES – If the game is by theme or BGG definition concerned primarily with ground combat it falls under Rifle.
    3. NO – Continue Below
  5. Is the game by title or identification a Collectable Card Game, Deck-Building Game?
    1. YES – The game falls under Flechette Gun.
    2. NO – Continue below.
  6. Is the game by theme or description a traditional family game such as Scrabble, Monopoly or Parcheesi?
    1. YES – The game falls under Disruptor.
    2. NO – Continue below.
  7. Is the game a board game with a non-combat theme?
    1. YES – If the game’s theme is appropriate to the Strategic definition, it falls under the Tribarrel category.
    2. YES – If the game’s theme is appropriate to the Tactical definition, it falls under the Flechette Gun category.
    3. NO – Continue Below
  8. Is the game a Children’s Game by theme, BGG definition or suggested age range?
    1. YES – The game falls under the Disruptor category.
    2. NO – Continue below.
  9. Does the game by theme, title or BGG definition classify as a Party Game?
    1. YES – The game falls under Grenade
    2. NO – Continue below.
  10. Is the game a casual-style game that is designed to be played in 30 minutes or less?
    1. YES – The game falls under Grenade.
  11. If the findings of this procedure seem questionable, email COMKR1MA at co@krma.trmn.org for guidance.

The Royal Manticoran Army Marksmanship program is meant to instill the values of the TRMN/RMA, improve esprit de corps, as well as encourage camaraderie and friendly competition. As a fan organization, our membership includes many people who enjoy gaming. This program is meant to increase their enjoyment as well as encourage others who might not have been inclined to play anything up until this point. Enjoy and have fun!

In Honor of the Queen!

Issued by:
Lord Sir Rbt. J Jackson, KDE, MM
Marshal of the Army, RMA
Baron, Karstadt Sea
King William's Tower, Landing