Difference between revisions of "BuPers:MarksmanshipManual:Conversion"
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Revision as of 05:33, 13 August 2019
Grand Alliance Marksmanship Handbook Navigation | |||||||||
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Front | Foreword | Terminology | Marksmanship Levels | Recording Games | Calculating Credits | Game Types | Taxonomy Questionaire | Flow Chart | System Conversion |
Converting From The Old System
Many members have game sessions under the original RMN marksmanship program. These members should not lose their credits under the current system. The following system will convert their current credits to their new credits.
Step One: Start with current marksmanship level
Begin by starting with the minimum credits in Pistol and Rifle based on the current level of marksmanship.
Current Level | Starting Credits |
---|---|
Marksman | 5 |
Sharp Shooter | 100 |
Expert | 200 |
High Expert | 600 |
Step Two: Subtract game sessions already recognized
Next, find out how many game sessions the member had toward their next level. This requires subtracting the games a member has already been recognized for by their current marksmanship level under the old system.
Current Level | Starting Credits |
---|---|
None | 0 |
Marksman | 5 |
Sharp Shooter | 10 |
Expert | 25 |
Step Three: Calculate credits based on remaining games sessions
Multiply the game sessions left after subtracting the games already recognized by the member’s current marksmanship level. Multiply the remaining game sessions by the number below to calculate the number of credits based on these additional game sessions.
Current Level | Starting Credits |
---|---|
None | 0 |
Marksman | 5 |
Sharp Shooter | 10 |
Expert | 25 |
Step Four: Add Step One and Step Three
Add the results of step one and step three. The total is the member’s current credits in Pistol and Rifle.
Example: Spacer Jones is a Pistol Marksman with 7 game sessions under her belt. She is also a Rifle Expert with 47 game sessions. To find her credits for the new system, she begins with the credits for her current level, then figures out how many “extra” games she has above and beyond her current awards. Those games are then multiplied by the table in step three and added to her base credits. Her pistol calculates out like this: A base of 5 for being a Marksman, which required 5 game sessions. She has 7, so that’s two more than she needed. The multiplier for marksman is 19, so 19*2=38, plus the base of 5. Spacer Jones begins the new program with 43 credits in Pistol. Her Rifle is calculated by starting with 200 credits for Expert, then multiplying her extra games—she has 47 of them, 22 more than she needed to be Expert. This number is multiplied by 16 to give credits of 200 (base) plus 352 (22 games x 16 from the table) for a total of 552 credits. Just 48 credits short of High Expert!
Games to Credits Conversion Table
Games | Credits |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 24 |
7 | 43 |
8 | 62 |
9 | 81 |
10 | 100 |
11 | 107 |
12 | 113 |
13 | 120 |
Games | Credits |
---|---|
14 | 127 |
15 | 133 |
16 | 140 |
17 | 147 |
18 | 153 |
19 | 160 |
20 | 167 |
21 | 173 |
22 | 180 |
23 | 187 |
24 | 193 |
25 | 200 |
26 | 216 |
Games | Credits |
---|---|
27 | 232 |
28 | 248 |
29 | 264 |
30 | 280 |
31 | 296 |
32 | 312 |
33 | 328 |
34 | 344 |
35 | 366 |
36 | 376 |
37 | 392 |
38 | 408 |
39 | 424 |
Games | Credits |
---|---|
40 | 440 |
41 | 456 |
42 | 472 |
43 | 488 |
44 | 504 |
45 | 520 |
46 | 536 |
47 | 552 |
48 | 568 |
49 | 584 |
50 | 600 |