BuPers:MarksmanshipManual:Credits
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Calculating Credits
Credit calculation is simple. The number of hours played is the base credit value of any game. This number is modified by the number of TRMN members participating in a game. The result is the credit value of the game session. The minimum credits possible for a game session is 0.25 credits, or 15 minutes. If a game lasts less than 15 minutes, multiple plays might be necessary to make the minimum time.
Credit Multiplier
| Number of TRMN Players | Multiplier |
|---|---|
| One or Two | 1 |
| Three | 2 |
| Four | 3 |
| Five or More | 4 |
As an example, if four TRMN members play Axis & Allies for four hours, the credit hours are multiplied by 3 (because there are four players) for a total of 12 hours. Likewise, if three members had played for 5 hours, the total credit hours would be 10. No matter how many players are involved in the game, no credit multiplier is ever more than 4.
Special Cases
Tournaments and Game Days
Though individual bouts in a tournament or game day may be one-on-one, for records purposes the entire event can be counted as a game session, including the credit multiplier. This works out favorably for the players and encourages tournament play and gathering members together.
Asynchronous Games
Many computer or mobile games are asynchronous; that is, players play their turns at different times from one another. A good example of this is Words with Friends, a Scrabble-like mobile game. Chess by mail is a centuries old tradition that would also be an asynchronous game. Regardless of the specifics, an Asynchronous game is defined as one where one player may play their turn, and is not sitting around waiting for the other player to take their turn because it may be hours, days, or longer before they get around to taking their turn. This does not change the category of the game, only how credits are reported.
All asynchronous games are credited at 0.25 credits per day of play. All players earn the same credits for days that the game has been played. This credit only occurs on days when turns are actually played, not days between turns. A day is considered from 00:00-24:00. If all players are in the same timezone, then local time will be used for what constitutes a day. If players are spread across multiple time zones then GMT/UTC will be used.
If multiple players can play the same game, then multipliers will apply as normal, meaning that up to 1 credit per day for five or more TRMN members playing can be earned.
Arcade/Console Video Games
These can be combined into “sessions,” such as with tournaments and game days. If a group of TRMN members spend an hour in an arcade playing together, then an hour of credit is earned, give or take the credit multiplier.
Digital Implementations of Games
Many games now have digital versions, meaning their rules and mechanics have been adapted for use on computers or video game consoles. This shift to digital does not alter the fundamental nature of the game itself. For instance, chess remains chess, regardless of whether it's played on a physical board in person with a friend, on a platform like Tabletop Simulator, or through a web browser. The essence of the game stays the same, as players still strategize and compete against each other. This digital transformation simply provides more options for how and where people can enjoy the game, making it accessible to a wider audience while maintaining the core principles that define it. As such, how the game is played does not alter the credits earned.
An example of a game that does qualify as separate from the ‘base’ version is Hairbrained Scheme’s Battletech. While the most basic mechanics are the same, it is functionally a different game based on the same source. Another example would be 5D Chess With Multiverse Time Travel. While it is, at its core, still Chess, significant changes have been made and it would be categorized as a separate game from Chess and it’s electronic nature would factor in its categorization.