Difference between revisions of "BuPers:MarksmanshipManual:Conversion"

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[[Category:GAMH]]
[[Category:BuPers:MarksmanshipManual]]

Revision as of 06:12, 13 August 2019

Grand Alliance Marksmanship Handbook Navigation
Front Foreword Terminology Marksmanship Levels Recording Games Calculating Credits Game Types Taxonomy Questionaire Flow Chart System Conversion


Converting From The Old System

Many members have game sessions under the original RMN marksmanship program. These members should not lose their credits under the current system. The following system will convert their current credits to their new credits.


Step One: Start with current marksmanship level
Begin by starting with the minimum credits in Pistol and Rifle based on the current level of marksmanship.

Current Level Starting Credits
Marksman 5
Sharp Shooter 100
Expert 200
High Expert 600

Step Two: Subtract game sessions already recognized
Next, find out how many game sessions the member had toward their next level. This requires subtracting the games a member has already been recognized for by their current marksmanship level under the old system.

Current Level Starting Credits
None 0
Marksman 5
Sharp Shooter 10
Expert 25

Step Three: Calculate credits based on remaining games sessions
Multiply the game sessions left after subtracting the games already recognized by the member’s current marksmanship level. Multiply the remaining game sessions by the number below to calculate the number of credits based on these additional game sessions.

Current Level Starting Credits
None 0
Marksman 5
Sharp Shooter 10
Expert 25

Step Four: Add Step One and Step Three
Add the results of step one and step three. The total is the member’s current credits in Pistol and Rifle.

Example: Spacer Jones is a Pistol Marksman with 7 game sessions under her belt. She is also a Rifle Expert with 47 game sessions. To find her credits for the new system, she begins with the credits for her current level, then figures out how many “extra” games she has above and beyond her current awards. Those games are then multiplied by the table in step three and added to her base credits. Her pistol calculates out like this: A base of 5 for being a Marksman, which required 5 game sessions. She has 7, so that’s two more than she needed. The multiplier for marksman is 19, so 19*2=38, plus the base of 5. Spacer Jones begins the new program with 43 credits in Pistol. Her Rifle is calculated by starting with 200 credits for Expert, then multiplying her extra games—she has 47 of them, 22 more than she needed to be Expert. This number is multiplied by 16 to give credits of 200 (base) plus 352 (22 games x 16 from the table) for a total of 552 credits. Just 48 credits short of High Expert!

Games to Credits Conversion Table

Games Credits
1 1
2 2
3 3
4 4
5 5
6 24
7 43
8 62
9 81
10 100
11 107
12 113
13 120
Games Credits
14 127
15 133
16 140
17 147
18 153
19 160
20 167
21 173
22 180
23 187
24 193
25 200
26 216
Games Credits
27 232
28 248
29 264
30 280
31 296
32 312
33 328
34 344
35 366
36 376
37 392
38 408
39 424
Games Credits
40 440
41 456
42 472
43 488
44 504
45 520
46 536
47 552
48 568
49 584
50 600

References